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Geography of the Planet Gor ... |
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Cities |
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ANANGO |
A
large island not far from Schendi. Similar in
some respects to 18th century Jamaica on
Earth. Reputed to be the home of mythical
"black wizards" though in actuality there is
no magic on Gor. |
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AR |
one of the oldest cities on Gor, it has 10,000
years of recorded history. Formerly the seat
of the Empire of Ar. Located on "the plains"
of central Gor, between Vosk R. and Cartius R,
and between Voltai Mts. and Thassa. Described
as being "low in the temperate zone of the
Northern hemisphere of Gor." The largest, most
populous and luxurious of all Gor. It is
similar in many respects to the city of Rome
upon ancient Earth. Citizens of Ar tend to be
the most civilized and technologically
developed of Goreans, and Ar is a cultural
center for much of Gor, setting the prevaling
fashions in many other cities. Ar is at war
with its ancient enemy, the island Ubarate of
Cos.Its walls, its countless cylinders, its
spires and towers, its lights and beacons, the
high bridges are lit by lanterns and connect
many of the towers the sight is unbelievably
exciting and fantastic, particularly as seen
from the more lofty bridges on the roofs of
the higher cylinders. It has a set of double
walls, made of white marble, the first is 300
feet high and the second 20 yards from the
first is 400 feet high. Ar is most marvelously
viewed when seen at night from tarnback. All
gorean cities save one are built by free men.
Surrounded by great walls, it's great Gate
opens onto the Viktel Aria and there are forty
other gates as well. Her politics lack the
grandeur of the city itself. The powerful of
Ar contributed to a disaster in the delta by
not supporting their own army against the
invading forces of Cos. Her citizenry burned
their gates and tore down their walls to aid
the Cosians. Those Warriors who were betrayed
by their city returned to it; their goal to
liberate Ar by whatever means to revenge her
humiliation and regain the glory that was
hers. Curulean: the most prestigious slave
auction house in the city of Ar. |
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ARGENTUM |
Sister city to Tharna, and a producer of much
of the silver mined on Gor. One of the
"Silver-Cities" of the Gorean north. Similar
to any of the walled city-states of ancient
Earth Greece. |
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AR'S STATION |
A
freshwater river port town on the south bank
of the Vosk. Founded four years after Pa-Kur's
hordes gathered there, prior to their war
against Ar. Ar's station was Ar's stronghold
on the Vosk originally established as a river
colony and tributory of the Ubarate of Ar.
Recently it has split away from the Ubarate
and follows its own political agenda, even
allying with the enemies of Ar herself. It is
considered an ally of Port Cos. Conquered by
Cosian Invasion forces several years ago, its
Home Stone nevertheless survived and was
returned to the town. When Cos landed at
Brundisium, and moved it's forces toward Ar's
Station, Ar failed to act because of political
treachery. Ar's Station eventually fell to
Cos. It stands at the northern terminus of the
Viktel Aria which leads to Ar, also known as
the Vosk Road. |
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Bazi |
This is a free coastal port which make
commerce possible with Cos and Tyros and the
land based cities. The people are brown
skinned. It was struck by a plague for a
couple years. |
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Besnit |
A
small city within a hundred pasangs of
Esalinus and Harfax. It is an ally of Harfax.
Besnit does not upkeep its roads in order to
isolate itself. It is next to impossible to
reach the city in the spring due to the rains.
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BRUNDISIUM |
Port city on Thassa, 100 pasangs S of Vosk
Delta (on Mainland) A large walled city, a
saltwater port located south of the Vosk delta
on the shores of Thassa. One of the largest
ports of Gor and a commercial metropolis, it
is 100 pasangs south of the Vosk Delta on the
Thassa. The Genesian Road links it with other
coastal cities. Its port facilities rival even
those of Cos and Tyros, and much of the
merchandise and supplies which are transported
into the landlocked northern interior come
through Brundisium. Through the treachery of
her former Ubar, the city of Brundisium,
though officially allied with Ar, served as
the staging point for the great Cosian
invasion of Ar which took place several years
ago. Needless to say, Brundisium and Ar are no
longer allies. Similar to any of the walled
seaports of ancient Earth Greece. |
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Cities of Dust |
The Gorean land of the dead or underworld
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Clearus |
A
village in Tor. |
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Corcyrus |
A
city southwest of Ar, and to the east and
somewhat north of Argentum it was allied with
Cos, The ocean is more than one thousand
pasangs to the west. Which until recently was
ruled by a Tatrix, Sheila of Corcyrus. She was
deposed for her tyranny, and, after a lengthy
war, the fortunes of the city are again on the
rise. Similar to any of the walled city-states
of ancient Earth Greece. |
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COS |
An
alliance of several cities which all exist on
the island of Cos. It is known for its famous
wines and its vast fleets of trading ships, as
well as its imperialistic tendencies. It is at
war with the city of Ar, and along with its
ally the Ubarate of Tyros it is currently at
war with the city of Port Kar. Similar in
certain respects to the ancient Earth Minoan
culture. |
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Esalinus |
One of the three cities, within 100 pasangs of
the edge of the Woods of Clearchus and within
a hundred pasangs of Besnit and Harfax
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Fina |
This town is part of the Vosk League. It is
located east of Ar's Station. |
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Forest Port |
This town is a part of the Vosk League. It is
located on the northern bank and is east of
Ar's Station. |
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FORT HASKINS |
Former fort city at E edge of Boswell Pass,
once attacked by Port Olni (level with that
city) A smallish fortress town at the edge of
the "barrens," vast grasslands northeast of
the mountains of Thentis, which guards the
trade routes in that region. Known for its
large contingent of kailla and Tarn cavalry,
used to resist and suppress raids by the Red
Savages which inhabit the barrens. . Once a
trading post maintained by the Haskins Company
and later a military outpost flying the flag
of Thentis, it's military and strategic
influence declined with the development of the
Thentesian Tarn cavalries and the growth of
the population. It is once again a trading
center, maintained by the Caste of Merchants
of Thentis Similar to various western frontier
settlements during the Indian wars of North
America on Earth. |
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Fortress of Saphronicus |
Former merchant outpost, now city, within
several days march of city of Ti. |
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Hammerfest |
Part of the Vosk League. It is located west of
Ar's Station. |
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Harfax |
A
city is within a hundred pasangs of Besnit and
Esalinus. It is an ally of Besnit.
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Helmutsport |
Free Trade Port on Thassa, coastal city in the
N. |
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Hochburg |
A
mountain fortress in the southern Voltai.
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Holmesk |
Located one hundred pasangs south of the Vosk
between Ar and Ar's Station. This is the
winter camp of the forces of Ar. |
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Iskander |
Part of the Vosk League. It is east of Ar's
Station and Forest Port. |
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Jasmine |
Part of the Vosk League. It is located west of
Ar's Station, Jort's Ferry and Point Alfred.
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Jort’s ferry |
This town is part of the Vosk League. It is
located on the northern bank and is west of
Ar's Station. |
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Kailiauk |
Town on the Frontier of The Barrens, NE of
Fort Haskins. It is a major trade center for
the purchase, processing and selling of
kailiauk hides taken from the massive herds
which traverse The Barrens. It is also a slave
trade center, dealing primarily in barbarian
girls which are sold at various points along
the perimeter. |
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Kasbah |
Of
the Guard of the Dunes: E of Red Rock.
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Kasra |
An
alliance of several cities which all exist on
the island of Cos. It is known for its famous
wines and its vast fleets of trading ships, as
well as its imperialistic tendencies. It is at
war with the city of Ar, and along with its
ally the Ubarate of Tyros it is currently at
war with the city of Port Kar. Similar in
certain respects to the ancient Earth Minoan
culture. |
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Kassau |
Northern coastal Free Trade Port city located
at inlet of Thassa, with the Northern forests
behind it. NW of Port Kar. NW of Mts. of
Thentis. W of Torvaldsland. It is a town of
wood. The town is surrounded by a wall with
two gates. One large, facing the inlet,
leading in from the Thassa, the other small,
leading to the forest behind the town. A
seaport in the far north, southwest of
Torvaldsland. Though sharing a similar "Earth-nordic"
culture with that place, it is far more
cultured and civilized. A major trade center
of the frigid northern climes of Gor. The main
business of Kassau is trade, lumber and
fishing, particularly fish from the plankton
banks north of the town. Lumber, particularly
ka-la-na and tem wood are traded to the north,
which is virtually treeless. Similar to early
medieval Copenhagen on Earth, or other Danish
settlements of the same period. Kassau is the
seat of the High Initiate of the North.
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Khurtzal |
Village, upriver from Kasra on the Lower
Fayeen River. N of Tor, overland. Kurtzal. It
is little more than a loading and shipping
point on the Lower Fayeen. |
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Klima (Salt Pits of Klima) |
1000 pasangs from any civilization, in the
Tahari. |
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Ko-ro-ba |
High in the N latitudes of Gor, below Northern
Forests. Hills and Meadowlands NE of Ko-ro-ba.
1000 pasangs from Sardar Mts. SE of Laura. NW
of Ar. Also known as "The Towers of the
Morning," Described as a city of lofty
cylinders, set among rolling green hills, it
was destroyed by the will of the Priest-Kings
to enlist Tarl of Ko-ro-ba in a search which
would ensure the continuation of their
ancient, but endangered species. It has long
since been rebuilt. It is a cultural center
similar to Ar, but its citizenry is known for
their fierce love of independence. The city
produces many excellent Warriors. It is
somewhat similar to the city of Athens during
the Hellenistic Period of ancient Greece, on
Earth. Ko-ro-ba is in a perpetual state of
semi-war with the city of Treve. Administered
by Matthew Cabot, Ko-ro-ba was the home city
of Tarl Cabot and was destroyed before His
return from Earth. |
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Lara |
City located in the juncture of Vosk and Olni
Rivers, on S bank of Olni, N bank of Vosk.
This city is part of the Salerian
Confederation. Walled northern city-state,
allied with Ko-ro-ba, which occupies the
strategic juncture of the Vosk and Olni
rivers. A freshwater port, it is otherwise
typical of the mighty walled settlements of
central civilized Gor. Known for its skilled
Warriors, excellent sailors, and superbly
trained slaves. Similar to any of the walled
city-states of ancient Earth Greece.
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Laura |
Trade town on the Laurius River, 200 pasangs
upriver the port of Lydius, inland from Thassa.
A rough frontier town, whos buildings are made
mainly of wood, which does a brisk trade in
captured panther girls being sold into
slavery. With its navigable river course to
Lydius it serves as a staging point for the
transport of bulk goods such as furs and
lumber. A favored trade town for the various
outlaws and woodsmen of the northern
forests.It is a clearinghouse for various
goods, a mercantile town. |
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LYDIUS |
City at mouth of Laurius River where it
empties into the Thassa. S of Kassau. A
northern free port administered by Merchants,
neutrally aligned. Govered by merchant law
rather than by civil law, and loyal to no
Ubarate. Located at the juncture of the
Laurius Riverand Thassa (the sea). A large
trade town, it handles much of the
distribution of the raw materials harvested
from the great Northern Forests, and is a
major supply port for both northern and
southern shipping. Goods primarily rough goods
like tools, crude metals and cloth are shipped
from this port to many islands and coastal
cities. |
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Market of Semris |
Small trade city SE of Brundisium. somewhat
east of Samnium, it is famed for its markets
for tarsks, four-legged and two-legged. The
town square is described as neat and well
maintained, set with flat stones intricately
fitted together. There are shops, fountains, a
closed temple and public buildings.
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Minus |
This is a village under the control of Ar.
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Nyundo |
A
village located northeast of Lake Ngao, the
central village of the Villages of Ukungo.
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Oasis of Farad |
Tahari settlement, location not specified.
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Oasis of Four Palms |
Far S of Red Rock, farther from Klima than
from Red Rock, closer to the edge of Dune
Country than Red Rock. |
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Oasis of Nine Wells |
Tahari settlement S of Tor. |
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Oasis of Stones of Silver |
Tahari settlement, location not specified.
This is an oasis of the Char, vassals of the
Kavar. It received its name centuries ago when
thirsty men came upon it in the night. The dew
on the rocks the next morning made the rocks
seem to be of silver. |
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Oasis of the Battle of Red Rock |
Tahari settlement Far E of Nine Wells. Last
Oasis E for 2000 pasangs. Western border of
"the Dune Country." This is one of the few
outpost oases of the Aretai tribe as to its
west and south is the country of the Kavar
tribe, their enemy. It is on the border of the
dune country and is the last major oasis for
over two thousand pasangs eastward. The pasha,
or leader, of this oasis, is Turem a'Din. He
is the commander of the local Tashid clans.
The oasis has a kasbah, or fortress, with four
towers at its northeast rim. There are five
palm groves there and some pomegranate
orchards lie at the east. There are gardens
inward and a pond between two date palm
groves. It flies two flags on its towers, that
of the Aretai and Tashids. There is a large
shelf of reddish sandstone behind the oasis,
north by northeast from its lowest point and
center. The battle that gave the oasis its
name occurred in 10051 C.A. Since then, the
Tashids tribe has been the vassal of the
Aretai. |
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Oasis of the Sand Sleen |
Tahari settlement location not specified.
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Oasis of Two Scimitars |
Tahari settlement, location not specified,
described as "out of the way." |
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Point Alfred |
Part of the Vosk League. It is located west of
Ar's Station and Jort's Ferry. |
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PORT COS |
freshwater river port town on the Vosk, it is
part of the Vosk League. It was founded by
settlers from Cos over a century ago. It is a
colony whose ties to Cos are largely
historical and cultural. Many officers of Port
Cos were native Cosians, mercenaries or
veterans of the Cosian navy. Originally
established as a river colony and tributory of
the Ubarate of Cos. Recently it has split away
from the Ubarate and follows its own political
agenda, even allying with the enemies of Cos
itself. It is considered an ally of Ar's
Station. It also has its own Home Stone. It is
located west of Tafa. |
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Port Kar |
Facing the gleaming Thassa by way of the
Tamber Gulf, is the crowded, squalid,
malignant city at the mouth of the Vosk Delta
called Port Kar. Referred to as The Tarn of
the Sea. It is the only City of Gor to
recognize the Caste of Thieves. Port Kar is
ruled by a several conflicting Ubars, and,
under them, the Council of Captains who are
responsible for maintaining and managing the
great arsenal, as well as the fleets of Port
Kar. Her name is a synonym in Gorean for
cruelty and piracy. The fleet of tarn ships
are the scourge of Thassa plying their trade
of plunder and enslavement from the Ta-Thassa
Mts of the southern hemisphere to the ice
lakes of the North,westward beyond the
terraced island of Cos and rocky Tyros, with
its labyrinths of vart caves. This northern
city has no cylinders... The city is a mass of
holdings, each almost a fortress, all crossed
and divided by hundreds of canals.over Thassa
waters. The only city in Gor built by slaves
under their Master’s whip. A port city located
on the shores of the Tamber gulf, at the
coastal edge of Thassa (the sea). Its precise
location is open for conjecture, as it guards
its privacy tenaciously. Surrounded on the
landward side by the vast Vosk Delta Marshes,
it is virtually inaccessible except by ship or
tarnback. Known as a den of thieves and
pirates, its raiding fleets are among the most
feared upon Gor. Squalid and decadent, and
often virtually lawless. Similar to the pirate
cities of the Barbary coast during the Golden
age of Piracy on Earth, and to Dakar on the
Gold Coast of Africa during her slave trading
heydey. |
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PORT OLNI |
A
large freshwater port on the North bank Olni
River, which is a tributory of the mighty Vosk
river. Walled and well defended, it guards the
mouth of the Olni where it joins the Vosk. A
member of the Salerian Confederation.
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Ragnar's Hamlet |
Part of the Vosk League, located far west of
Ar's Station. |
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Rarir |
This tiny village is located south of the Vosk
and near the shores of Thassa. SW of Ko-ro-ba.
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Rarn |
A
small city noted for its copper and silver
mining. It lies southeast of Tharna.
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Rorus |
Village on the route to Rarir located by
tracing the overland trade route five days SE
(by caravan) of Ko-ro-ba, towards Ar, then
proceeding several days SW overland (on foot)
from there. |
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Sais |
This town is part of the Vosk League. It is
located west of Ar's Statio, Jort's Ferry,
Point Alfred, Jasmine, and Siba. |
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Saleria |
Area encompassing territories of four cities,
from "Meadow of Saleria" where Salerian
Confederation was formed. Salerian
Confederation: NE of Vosk on Olni River.
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Samnium |
Two hundred pasangs east and south of
Brundisium, a walled city, spared the
savageries of war with Cos, because of her
alliance with them |
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Schendi |
A
port city just south of the equator on Thassa,
having a population of 1 million citizens most
black. Known for its famous Harbor, on the
Thassa is the entry for the Kamba and Nyoka
Rivers which lead to the interior of the
Schendi rainforest. which is 8 pasangs wide,
2-3 pasangs deep, and opens onto the Nyoka
River at the harbor's E end. The Nyoka flows
from Lake Ushindi into Schendi Harbor, then
into Thassa. Mighty seaport/riverport which
exists on the edge of the subequatorial
rainforests and jungle regions of Gor. A free
city, governed under merchant law. The primary
city of the black tribesmen of Schendi, and
home of the League of Black Slavers. Due to
its strategic position at the mouth of the
southern Cartius river, it is a major trade
center for the various spices, raw materials
and trade goods of the jungle regions. Similar
in certain respects to the ancient capital of
Ethiopia, and to other large african seaports
of the same period on Earth. |
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Siba |
Part of the Vosk League. It is located west of
Ar's Station, Jort's Ferry, Point Alfred, and
Jasmine. |
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Stones of Turmus |
This once was a Turian outpost merchant fort
and trading station. It had high white outer
walls, over eighty feet high and six towers on
the walls. It was eventually burnt by men of
Treve. |
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Sulport |
This town is part of the Vosk League. It is
located far west of Ar's Station. |
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TABOR |
One of the other "exchange islands," south of
Teletus. Also governed according to merchant
law. A free port, allied to no city or Ubarate.
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Tabuk's Ford |
large peasant village located in the basin
area of the Verl River. It is four hundred
pasangs generally north and slightly west of
Ar. It is twenty pasangs west of the Vosk
Road. It is known for sleen breeding.
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Tafa |
This town is part of the Vosk League. It is
located far east of Ar's Station. |
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Tancred's Landing |
Part of the Vosk League. It is downriver on
the Olni and near Lara. It is located east of
Ar's Station, Forest Port, and Iskander.
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Tarnburg |
A
city in the southern, more civilized, ranges
of the Voltai, it is essentially a mountain
fortress located two hundred pasangs to the
north and east of Hochburg. This high city is
the home of Dietrich of Tarnburg, a renowned
military strategist, the victor in multiple
engagements, and the innovator of several
military techniques, defenses, formations,
etc. |
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Teehra District |
District SW of Tor, bordering on the Tahari.
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Teletus |
The largest of the central "exchange islands,"
governed not by civil authorities but rather
according to merchant law. A free port, allied
to no city or Ubarate. |
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Teslit |
This is a small village on route to Holmesk,
halfway to the Vosk. |
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Tetrapoli |
Part of the Vosk League. It is much further
west on the river than Ar's Station. It began
as four separate towns, Ri, Teibar, Heiban and
Azdak. Legend states that the towns were
formed by four brothers. The towns eventually
consolidated into a polity, the four districts
maintaining the same names. The expression "tetrapoli"
means "four cities" or "four towns."
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Tharna |
A
harsh humerless city, once controlled by a a
total gynocracy, it is still governed by a
female ruler, or "Tatrix." A man who visits in
Tharna for more than 10 hours is enslaved. The
slaves of Tharna are native-born to the city
and there are supposedly no free women The
male portion of the population has long since
regained control over the city, and with the
exception of the Tatrix, Tharna is ruled
almost entirely by men. There are few
freewomen in the city of Tharna, the entire
female population consisting almost completely
of female slaves. Tharna, and its sister-city
of Argentum to the south, are known for their
silver mines and production of that metal.
Tharnan Warriors can be distinguished by their
blue helmets. Tharnan males are recognized by
the two yellow cords they wear tucked in their
belts, to bind slaves and which are presented
as part of the Home Stone ceremony.. It is
said that Lara, the former Tatrix, has now
abdicated. The Caste of Poets is outlawed
here. Similar in some ways to the ancient
Earth city of Carthage. . |
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THENTIS |
A
fortress city in the Mountains of Thentis.
Possessed of some agriculture, particularly
the export of wool from its goat-like mountain
hurts and its export of beans used to make
"Black Wine" (coffee). Also famed for its
great Tarn flocks, which are indigenous to the
Mountains of Thentis. Most of the tarns on Gor
are bred here. Not currently at war with
anyone, except perhaps the city of Treve.
Similar to several Tyrolean mountain cities
found in the southern alps in ancient Earth.
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TI |
Walled river city situated on the Olni River a
tributary of the Vosk, north of Tharna. It is
the seat of the Salerian Confederation and the
largest and most populated city of the
Confederation, an alliance of four cities
dedicated to the restriction of imperialism
and piracy on the Olni River. Known for its
superb Warriors. Similar to any of the walled
city-states of ancient Earth Greece.
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TOR |
This city lies in the northwest corner of the
Tahari, surrounded by hundreds of communities,
some hundreds of pasangs apart. Area to west
of Tor is occupied and widely inhabited. Tor
is located far SE of Ar, far N of Turnia. The
largest and most populous of the desert
city-states of Gor. It is an opulent city of
the desert, well known for its splendors,
comforts and pleasures Located in the far
south, to the northeast of Turia, at the edge
of the vast Tahari wasteland. It is a major
trade center and the focal point of hundreds
of desert caravan routes. It is also a
cultural center for the tribesmen of the
Tahari, providing the bulk of trade goods both
to and from the desert regions.. The buildings
are of mud brick, covered with colored, often
flaking, plaster. The buildings are rarely
more than four stories high. Thousands of
caravan merchants are headquartered here and
much of the city is organized to support the
caravan trade. The city is built in concentric
circles broken by numerous, narrow crooked
streets. Similar in many respects to ancient
Earth Baghdad. |
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Torcadino |
City, located on "Flats of Sarpeto" at the
intersection of various routes, the Genesian,
the Northern Salt Line, the Northern Silk
Road, the Pilgrim's Road, and the Eastern Way
(or Treasure Road), Torcadino is a crossroads
city SE of Brundisium, SW of Ar. A walled
city-state not unlike Vonda. Recently served
as a mercenary stronghold during the Ar/Cos
conflict. Occupies a position of great
strategic importance in the central north.
Because of it's location. Once an ally of Ar,
it served as Cosian stronghold and staging
center, until reclaimed by Deitrich of
Tarnburg. Torcadino is also notable for it's
two aqueducts, built a century ago, which
bring fresh waer from the Issus, a
northwestwardly flowing tributary of the Vosk
River. Similar to any of the walled
city-states of ancient Earth Greece.
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Torvaldsland |
Not actually a city, but a scattered group of
settlements in the far north. Famous for its
inhabitants, the Torvaldslanders, who are
similar in most respects to Earth Vikings of
the early medieval period. Known for its
superb sailors and the rough mannerisms of its
denizens. |
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Treve |
A
hidden city in the Voltai Mountains 700
pasangs north of Ar, accessible only by
Tarnback. Sometimes called 'The Tarn of the
Voltai' because of it's lofty perch. It has
little or no agriculture, and exists solely
through raiding and warfare. Known for its
fierce independence, its love of warfare and
its superb tarnsmen. Currently at war with
practically everyone, notably the city of
Ko-ro-ba. Many years ago it was the target of
a retributory tarn strike by the forces of Ar,
which turned out to be the largest and
bloodiest tarn battle in the history of Gor,
in which thousands of tarnsmen clashed in
aerial battle for days. It ended in a draw...
Ar did not pierce the defenses of Treve, but
Treve suffered terrible casualties in fending
them off. Neither side wishes to repeat the
action, and Treve no longer raids the
territories of Ar. Treve is similar in certain
respects to the ancient Earth city of Sparta.
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Turia |
A
major city-state of Gor. It's wealth and
opulence is well known and the city is often
referred to as "the Ar of the south," it is
the largest of the southern Gorean cities,
located south of the equator on the plains of
Turia. Named for the single Tur tree found at
the bank of the stream by which it was built.
Turia counts its year from Summer Solstice to
Summer Solstice, clebrating the New Year at
the summer solstice. A walled city of the
southern coastal plains, it was once conquered
by the Nomadic Tribes of the Wagon Peoples,
but has long since been rebuilt. A place where
games are held and feasts held often. It is an
opulant trade center similar in many ways to
Constantinople on ancient Earth. Turian
females are considered good slaves, very
beautiful and obedient At the time of Tarl
Cabot's first visit inside the walled,
nine-gated stronghold, she had never been
conquered. For hundreds of years, she had
maintained an uneasy trade relationship with
the inhabitants of the plains, the nomadic
Tribes of the Wagon Peoples. Sacked and
conquered by Kamchak, the eventual Ubar San of
the Wagon Peoples, she was ultimately spared,
her Home Stone untouched out of sentiment. The
mother of the Ubar San had been Turian.
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Turmas |
Turian outpost in the SE edge of the Tahari.
(Norman uses a variation of the same name, "Turmus,"
to specify another city at the edge of the
Vosk Delta.) |
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Turmus |
Last major river port on the Vosk River before
the Vosk Delta. Located on N bank of Vosk.
Part of the Vosk League. |
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Tyros |
An
alliance of several cities which all exist on
the island of Tyros. Known for its great
fleets of raiding ships. Along with its ally
the Ubarate of Cos it is currently at war with
the city of Port Kar. Similar in certain
respects to the ancient Earth island of Crete.
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Ukungu |
Sovereign free state inside Empire of Bila
Haruma. |
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Ven |
Part of the Vosk League. It is a river port on
the southern bank of the Vosk. It is the last
town to the west on the south bank until the
delta. Ven is at the junction of the Ta-Thassa
Cartius and the Vosk. |
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Venna |
A
resort city west of Voltai and 200 pasangs
north of Ar, between Ar and the Vosk River on
the Viktel Aria. Well known for it's
tharlarion races, it is a common locale for
the villas of the rich, usually from Ar.
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Victoria |
A
freshwater port on the Olni River, which is a
tributory of the mighty Vosk river. A thriving
river town which was instrumental in the
defeat of the Vosk Pirates several years ago.
A member of the Vosk League, and headquarters
for the League and one of the founding
members, 19 river towns united against river
piracy on the Vosk. It is located on the
northern bank, east of Ar's Station. Known as
a haven for pirates, and for it's slave
markets. |
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Vonda |
City, located on Olni River, on N bank, N of
Lara. Part of the Salerian Confederation. A
fairly large port city on the Olni river,
which took part in a disastrous territorial
war against Ar several years ago. Now rebuilt,
it is known for its production and training of
male Gladiatorial fighting slaves. It is
therefore a large Gladiatorial center. Free
women are typically well-received there, and
several of the training houses are owned by
such free women.Vonda has no tarnsmen. Similar
to any of the walled city-states of ancient
Earth Greece. |
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Vosk River Towns |
From the West to the East, in order: Turmus,
Ven, Tetrapoli, Port Cos, Tafa, Victoria, Fina,
Ragnar's Hamlet, Hammerfest, Sulport, Sais,
Siba, Jasmine, Point Alfred, Jort's Ferry,
Forest Port, Iskander, Tancred's Landing,
Whitewater. Most major towns on N bank of Vosk
River. Jasmine and Siba are "centrally located
between Olni River and Vosk Delta." Whitewater
and Lara are far E on Vosk River, where Vosk
River joins the Olni River. |
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Whitewater |
A
city located on the northern shore of the Vosk
River, east of Tancred's Landing.
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Forests & Roads |
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Forests of Northern Gor |
This
is the largest forest area on Gor. It covers
hundreds of thousands of square pasangs. The
most typical tree is the lofty, reddish Tur tree
that may grow to two hundred feet or more. They
are north of Laura and no one knows how far east
they go. They extend north to Torvaldsland, past
the northern ridges of the Thentis Mountains.
The forests are home to various outlaws, forest
people and panther girls. |
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Rainforest of Schendi |
A
vast rain forest covering thousands of square
pasangs on the equator. It's western border is
the Thassa and it's port of Schendi. Two great
lakes puncturate it's center, Lake Ngao and Lake
Ushindi, four hundred pasangs apart. The rain
forest is home to myriad varieties of insects,
birds, fish, mammals, rodents and reptiles and
some of the most unique flora to be found on
Gor. |
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Argentum Road |
This
road goes from Argentum east to the Viktel Aria,
which then leads south to Ar. |
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Clearchus Road |
This
road leads from the southwest to the Sardar,
once a common route to the Fairs. It is north of
the new Cyprianus Road. The Clearchus Road
passes for several pasangs through the Clearchus
woods, a haunt of brigands. It is also called
the West Road. It is graveled and rutted,
sometimed paves with logs and plated stone. It
can be impassable in rainy weather and dusty in
dry, warm weather. The edge of the woods of
Clearchus are about two hundred pasangs from the
fairgrounds of the Sardar. |
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Cyprianus Road |
This
was named for the engineer in charge of building
it. It lead to the Sardar fairs from the
southwest. It reduced traffic on the Clearchus
road, which had always been a dangerous road.
The Cyprianus also passes through less rough
terrain. Cyprianus is also called the New West
Road. It is graveled and rutted, sometimes paved
with logs and plated stone. It can be impassable
in rainy weather and dusty in dry, warm weather.
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Eastern Way |
This
is also called the Treasure Road. It links the
western cities with Ar. Torcodino is on this
road. |
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Genesian Road |
This
road is south of Samnium. It connects Brundisium
and other coastal cities with the south. From
Torcodino, you go north on this road to
Brundisium. |
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Northern Salt Line |
This
is an east/west road. Torcadino is on this road.
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Northern Silk Road |
This
is a north/south road. Torcadino is on this
road. |
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Pilgrim's Road |
This
road leads to the Sardar. Torcadino is on this
road. |
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Viktel Aria |
A
military road, the phrase translates as 'Triumph
of Ar', or, 'Ar's Triumph'. In it's more
northern lengths it is called the Vosk Road and
it's northern terminus is Ar's Station.
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Mountains |
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Hills of Eteocles |
These are located southwest of Corcyrus. Springs
in the hills feed aqueducts for Torcodino.
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Fulvians Hills |
Foothills of the Voltai Mountains, northeast of
Ar. The villa district of Ar is found here.
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Hrimgar Mountains |
Hrimgar means "Barrier" mountains. It is really
two mountain chains. Axe Glacier lies in a
valley between them. There are many passes in
these mountains. One such is called the pass of
Tancred because that is where the herd passes
through. These mountains are both east and north
of Torvaldsland. |
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Red Mountains |
greatest mountain range on Gor. Also called the
Voltai range -south of the Vosk river, east of
Ar. Called red because of the huge deposits of
iron oxide found there. |
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Sardar Mountains |
Legendary location of the Sacred Place home of
the Priest-Kings, they are 1000 pasangs from
Ko-ro-Ba, in the North. They are smaller than
other mountain ranges such as those of Thentis
or the Voltai mountains. Men are forbidden on
this mountain. All those who have dared to climb
it have never returned except for Tarl Cabot.
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Ta-Thassa Mountains |
A
mountain range in the southern hemisphere of
Gor, it marks the southern border of the
rainforest between it and the southern prairies.
It's western border is the shores of the Thassa.
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Thentis Mountains |
This
range is the home of the city of Thentis. There
are passes through the mountains to the Barrens,
the lands of the Red Savages. A treacherous
range, noted for her fierce tarn flocks.
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Voltai Range |
A
range commonly called the Red Mountains because
of the dull reddish color of the rock caused by
deposits of iron oxide; it is located east of Ar
and south of the Vosk river and stretches from
there to the Tahari Desert. The Voltai are the
eastern border of known Gor. |
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Other Regions |
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The Barrens |
A vast tracts of rolling grasslands, lying east
of the Thentis Mountains. They are not as barren
as the name suggests, but perhaps the
nomenclature is intended to discourage their
penetration. Not as arable as the rest of Gor
because of the presence of the Thentis mountains
and the absence of large bodies of water. They
have extreme seasonal temperatures; bitterly
cold winters and long, hot, dry summers. Their
climate can also include booming thunderstorms
and tornadoes and blizzards in which snow can
drift as high as the mast of a light galley. The
grasses, shorter at it's western edge, can reach
a height of several feet as one moves further
east. No white man has ever penetrated to the
eastern edge of the Barrens. |
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Plains of Turia |
The
Plains are also called the Land of the Wagon
Peoples. The Wagon Peoples claim the southern
prairies from Thassa and the Mountains of Ta-Thassa
to the southern foothills of the Voltai Range.
To the north, they claim lands to the rush grown
banks of the Cartius River. The Wagon Peoples
consist of four separate tribes: the Paravaci,
Kataii, Kassars, and Tuchuks. The Peoples are
primarily herders of bosk, living off their meat
and milk. They do not grow any food and will eat
nothing of the earth. They are very proud and
regard city dwellers as vermin in holes.
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Polar Cap |
The
northern polar region is the home of the Red
Hunters, a people similar to the Eskimos of
Earth. The red hunters live as nomads, depending
on the migration of certain animals including
the tabuk and four varieties of sea sleen.
Little is known of them. The polar seas are
frozen half the year. Icebergs, also called ice
mountains, are a constant threat. The red
hunters are generally kind, peaceable folk. They
call themselves Innuit which means "the People."
They live in scattered, isolated communities and
war is largely unknown. The polar north is very
dry. Less snow falls there than in lower
latitudes. The snow that does fall is less
likely to melt. Most of the land is tundra, a
cool, generally level or slightly wavy, treeless
plain. In the summer, the tundra is soft and
spongy due to mosses, shrubs and lichen. In the
winter, it is desolate and barren. White pelted
Kur, called ice beasts by the red hunters, also
live in the polar region. |
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Tahari |
Desert region variously known as the 'Tahari
Wastes' lies east of Tor. It is hundreds of
pasangs deep and thousands in length, punctuated
by various oasis springs and deep wells. In some
areas, it has been centuries between rains.
Diurnal air temperatures in the shade are in the
range of 120 degree's Fahrenheit. Klima, located
far to the east in 'The Wastes' is the location
of the infamous salt mines. The major tribes are
the Kavars and the Aretai, and their vassal
tribes, such as the Char, the Kashani, the
Ta'Kara, the Raviri, the Tashid, the Luraz, and
the Bakahs. |
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Torvaldsland |
Cruel, harsh, rocky land located NW of the
Hrimgar Mountains, above the Northern Forests
and below the Polar Plain with which it shares
the shores of the Arctic Sea. There are many
inlets, cliffs and mountains and little arable
land. Good soil is rare and highly prized. The
Torvaldslanders are seamen, travelling in their
oared Serpent ships in search of parsit fish.
Their men, fierce and aggresive warriors, prefer
the great axe as their weapon. |
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Water |
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Cartius River |
Broad, fast-flowing tributary that flows into
the Vosk river far to the south and west of Ar.
It is composed of three rivers, the Cartius
Proper, Subequatorial Cartius, and Thassa
Cartius. It's name is taken from the word,
cart, a compass point indicating southwest.
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Kamba River |
Empties directly into the Thassa outside the
Harbor of Schendi. It leads into the
rainforest. This inland word means, "rope".
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Lake Ias |
This is located near Corycus. |
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Lake Ngao |
An
equatorial lake of the Jungles of Schendi, the
Ua River enters it's eastern extremity,
connecting this Lake to Lake Shaba in the NE
corner of the rainforest. 'The Falls of Bila
Haruma', named for the famed explorer of this
region, lies 100 pasangs to the east. The
villages of Unkungu are located on the NE
shore. Nyundo is the central village of the
Ukungu region. |
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Lake Shaba |
Located in the NE corner of the Schendi rain
forest, it is the source of the great river Ua.
Originally named Lake Bila Haruma for the
explorer who discovered it, the name was
changed at the great explorer's request by
Tarl Cabot. |
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Lake Ushindi |
Drained by the Kamba River and Nyoka River, it
is a large, equatorial lake, located in the
Jungles of Schendi. The inland village of
Nyuki is located on the north shore. It's
western border is made up of bogs, marshes,
and floodlands. A canal connects Lake Ushindi
east across the swampland to Lake Ngao.
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Laurius River |
Winding, long, gentle, slow river two hundred
pasangs inland from the coast of the Thassa.
The free port of Lydius is found at it's
mouth. The river is not as broad or brisk as
the VoskRiver farther to the south. It is
located below Ko-ro-ba and above Ar and flows
in a generally westerly direction.
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Lower Fayeen River |
This is a tributary of the Cartius, located
west of Tor. |
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Nyoka River |
River that flows into Schendi harbor from the
rainforest, and then on to Thassa. The word, "nyoka"
means snake in the Inland regions.
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Olni River |
A
tributary of the Vosk River which stretches
northeast from it's confluence with the Vosk
at Lara. Lara, Vonda, Port Olni and Ti are the
cities forming the Salerian Confederation, all
of which lie on the Olni River. |
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Tamber Gulf |
The Vosk River empties here into Thassa. Port
Kar is located in this gulf. |
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Thassa Cartius River |
This river is a tributary of the Vosk. It
drains the Ven highlands and has its own
tributaries. |
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Ua
River |
A
vast river found in the Ukanga Region of the
Jungles of Schendi, it winds between Lake
Shaba and Lake Ngao. It is navigable, and the
splendor of it's scenery and the variety of
life and resources around it are eloquently
described. Ua is an inland word for flower.
It's source is Lake Shaba. |
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Upper Fayeen River |
This is a tributary of the Cartius.
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Verl River |
This is a tributary of the Vosk that flows
northwestward into the Vosk. |
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Vosk Delta |
At
the mouth of the Vosk River, where it empties
into the Tamber Gulf and the Thassa beyond, is
a marshland thousands of square pasangs deep
of estuarial wilderness. The marshes can be
traversed in small rush crafts through
hundreds of shallow, constantly shifting
channels. The delta is inhabited, particularly
in the east, by communities of rence growers
who eke out a living harvesting rence. The
Vosk Delta is trackless and treacherous, and
the habitat of the marsh tharlarion and the
predatory Ul. The entire area is claimed by
Port Kar which lies within it, some hundred
pasangs from it's northwestern edge.
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Vosk River |
Gor's mightiest river, flowing thousands of
pasangs in a slightly southwesterly direction
from it's source in the Voltai Range to the
marshes of the Vosk Delta, the Tamber Gulf,
and on the the Thassa, it rampages across most
of known Gor, over forty pasangs broad.. The
scene of mighty naval battles, involving
fleets of warships, it is under constant
threat from river pirates and cities who would
control it's merchant trade. The Vosk League,
a political and protective alliance, was
formed to promote trade interests by the towns
along it's banks.
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Islands |
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Anango |
This is an exchange island, a free port
administered by members of the Merchant Caste.
It is located very far south of the equator,
almost beyond the ken of most Goreans. It is
close to the shore of Thassa. The jungles of
its interior serve as the setting for many
fanciful stories of strange races, mysterious
plants and fabulous animals. The "magicians of
Anango" are well known everywhere except on
Anango. They speak Gorean. |
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Asperiche |
This is an exchange island, a free port
administered by members of the Merchant Caste.
It is located south of Teletus and Tabor.
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COS |
An
island 400 pasangs west of Port Kar and
hundred pasangs north of Tyros; notable for
growing ta-grapes on it's terraced hills. The
perpetual enemy of Ar. It's capitol city is
Telnus. Other cities are Selnar, Temos and Jad.
As the western border of known Gor, the waters
beyond it are referred to as 'the World's End'
by those who have first knowledge. To those
Goreans with second knowledge, who are taught
that Gor is spheroid, the expression is merely
a figure of speech. |
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Farnacium |
This is an exchange island, a free port
administered by members of the Merchant Caste.
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Hulneth |
This is an exchange island, a free port
administered by members of the Merchant Caste.
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Hunjer |
This is an exchange island, a free port
administered by members of the Merchant Caste.
It is located far to the north. |
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Ianda |
This is an exchange island, a free port
administered by members of the Merchant Caste.
It is located north of Anango and is close to
the shore of Thassa. It has a number of
shipyards. |
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Northern Islands |
These are numerous but small islands,
extending in an archipelago like a scimitar
northeastward from Cos. The islands are not
united. Their governments are usually no more
than a village council. They usually possess
no vessels larger than clinker-built skiffs
and coasters. |
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Scagnar |
This is an exchange island, a free port
administered by members of the Merchant Caste.
It is located in the far north. |
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Skjern |
This is an exchange island, a free port
administered by members of the Merchant Caste.
It lies west of Torvaldsland. They seldom
venture south or as far inland as Ko-ro-ba.
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Tabor |
This is an exchange island, a free port
administered by members of the Merchant Caste.
It is named for the drum it resembles. It
fears Tyros, its powerful neighbor. Their
merchants are famed for the accuracy of their
accounts. |
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Teletus |
This is an exchange island, a free port
administered by members of the Merchant Caste.
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Tyros |
An
island of the Thassa, 400 pasangs west of Port
Kar and one hundred pasangs south of Cos. It's
capitol city is Kasra. Another major city is
Tentium. Tyros is a rugged mountainous island
known for it's vart caves. The varts are
trained to be used as weapons. As the western
border of known Gor, the waters beyond it are
referred to as 'the World's End' by those who
have first knowledge. To those Goreans with
second knowledge, who are taught that Gor is
spheroid, the expression is merely a figure of
speech. |
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