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1.
Fighters may use as many weapons as may be
realistically available to them. This means that
you may have several weapons upon your person, and
not be docked for them. An example would be a
quiver of 40 arrows, a belt of 7 quiva, etc, so
long as it is realistic to do so. Carrying 2
battle axes, 1 kurii shield, 2 long swords, two
short swords, two belts of 7 killing knives, a
helmet, and a sleen knife, would not be realistic.
2.
Prior to the start of combat, each fighter will
post brief stances that they are in, such stances
are to indicate which weapons are held how, use of
shields or helmets, as well as locations of other
weapons that would be visible. A fighter shall
make note that he has hidden weapons some where
upon their person, but would not have to disclose
the exact location. Poison is not accepted if used
by a man of any caste.
Once
each fighter has posted their stance, it will be
declared who shall go first and then the combat
shall start from there. This can be done by
guessing of numbers, or whatever is agreed upon
for a random choice, or one fighter stating he
does not care or what have you.
3.
Each spar post may only contain two parts, instead
of allocated actions for a fighter to do what he
pleases with them in any amount. The first part
will be the Counter, the second part will be the
Reaction. Together these two parts will make a
complete post. One round of combat would be
considered as happening at nearly the exact time,
with a few exceptions to perhaps listing that they
are stunned or pausing to gather wits or the like.
Here
is an in-depth explanation for just what exactly
each part of a combat post shall be.
Counter: The
counter portion of a combat post will 9 times out
of 10 consist of defensive maneuvers to block, or
essentially counter the attacks that will be made
toward you. Such a counter will allow you to use a
combination of small simple movements that fit
fluidly together to consist of one single counter
movement.
Examples:
~*I crouch down by bending my knees while I raise
my shield up to tilt it back over top of my upper
torso so that your hammer can smash into it’s face
instead of my head.*~
~*I
pivot quickly on my right foot to draw my left
side backward as well as swipe my shield's outside
lower edge down and to my left to try and deflect
your thrust at my knee wide of it’s mark*~
Counter’s should be quick movements that can be
done very quickly with over lapping one another or
incredibly quick after one is completely then the
next, but to be done in a short amount of time.
The above two examples show what most systems
would call two actions, that over lap one another,
happening at the same time. This is the preferred
use of counters.
For
the opening post of a spar, the Counter portion
will be used for the fighter to get into range in
whatever manner seems best to him.
Reaction: This
will 7 times out of 10 be the portion of your post
where you insert your offense. However it is not
required that your reaction be an attack or
anything even offensive in nature. Your reaction
could be used in movement or repositioning your
body or weapons. Combination of small fluid
movements may also be allowed during your reaction
so long as they are able to happen at either
exactly the same time or overlapping. Backing out
of range after every attack is not acceptable.
A
reaction combination to discard a weapon in a non
attacking manner and draw a new weapon will be
considered one reaction.
A
reaction to combine a body movement along with an
attack at the same time is acceptable. Below will
be several examples of proper reactions.
~*I
thrust my gladius forward at the left side of your
chest as well as step in firmly on my right foot
to try and add more force to the blow*~
~*I
drop down quickly to my right knee while I swing
my short sword in a crescent pattern down and to
my left at the outside of your left ankle*~
~*I
press upward and forward to come to stand while in
an attempt to drive the length of my short sword
up into your stomach*~
~*I
quickly begin to shuffle back and to my right to
try and put more distance between us to get away
from you while I pull my shield and sword back
into original positions.*~
Further Explanation of Rule # 3:
As you can tell, what you do in each post will be
severely limited, however this is made up for by
allowing more posts to be done instead of just the
usual 3-5 posts of combat in a normal spar. This
spar will put a great deal of emphasis on waiting
for your reactions to deliver a critical strike
that will disable or simply kill your opponent, as
such is quite realistic and often the objective of
experienced fighters. The key is to find your
opponent out of position, and strike.
4.
Forced Actions will not be acceptable. No forced
action will be considered for a lethal blow or
knock out blow. A point will be deducted for each
forced action. To avoid using forced actions,
attempt to use the following.
~*I
thrust my sword forward at your chest, hoping to
kill you.*~ Instead of, ~*I thrust my sword into
your chest so that it drives through your muscle
tissue and into your heart leaving the tip of the
sword poking out of your back*~
~*I
swing my sword down and to my right, to deflect
your blow wide of my right leg.*~ instead of, ~*I
swing my sword down and to my right, deflecting
your sword wide to my right so that it is
completely out of position for anything I may then
do.*~
It
will be the judges decision on what a forced
action is or is not.
5.
Clarity is key. A fighter must be clear to the
Judge and to his opponent. A judge will decide
what is clear, and what is not. If a judge
struggles picturing something then it is not clear
enough, thus warranting a deduction. Also, if a
fighter is very unclear in a reaction, to the
point that A judge deems it unclear, his opponent
will have a small bit of leeway in his Counter,
due to the opponent possibly having been confused
as well.
6.
Realism is vital. A fighter must strive to be
realistic, realistic to what is acceptable in
modern physics, but as well as what is realistic
in the Gorean World. If a judge feels something is
not realistic, it will have a point deducted for
it. Also if an attack is unrealistic, then it will
not be considered for a lethal blow or knock out
blow, even if the opponent messes up his defense.
7.
Back Posts will be a complicated issue in this
type of system, because most times it does not
allow for them to be performed as they are often
done in other spar systems. An explanation of this
is as follows.
A
fighter, in most systems, is able make attacks
that will grossly leave his body exposed to a
counter attack, but can get away with doing it,
because to do it during an attack it would be a
back post, so as such many fighters have neglected
learning the skill of being able to attack while
still keep themselves in the proper position to
defend. Often times, people will make a multitude
of attacks that would leave them greatly
vulnerable, and then simply back away to clear the
distance between the two men, thus keeping him
safe. This is NOT realistic, and is corrected in
this system.
It is
largely corrected in this system because people
will not have the option to make such attacks and
then simply clear away to bring them to safety,
despite how badly they left themselves open. I
shall provide an example of such.
Fighter A:
~*Equipped with a long sword gripped firmly in
both hands. I begin to advance toward you to get
into sword range. I then bring the sword upward
and then around forward to slash down and to my
left at the top of your left shoulder*~
Fighter B:
~*Equipped with a Torv shield in my left hand and
a gladius in my right hand, I quickly Step in and
to my right as well as raise the face of my
Torvaldslander shield upward and to my left to
take your hack down onto the face of my shield. I
then quickly react with thrusting my gladius in
and to my left at the front of your stomach*~
These
2 posts are seen as happening at nearly the same
time, and before fighter A could of simply used an
action to back out of range after his strike,
which is not overly realistic. The ability to
Riposte in this spar system will prove to be most
realistic, and most important.
If a
fighter tries to alter what he had done in
previous posts, it is still of course a back post,
due to it would be as though re-writing what he
already had committed to making happen. Do not
consider what is described above as back posting
in the normal sense. Instead it is simply counter
striking, or a riposte.
If a
fighter's reaction at you, is to foolishly kick
his leg up at your body into your sword range, it
is acceptable for your counter to be snapping your
weapon down at his leg, trying to make that
fighter pull back a stump, as is very realistic.
However, for you to do so, that will count as your
Counter, as well as your reaction.
8:
To allow Prodigy to go further in separation from
some other combat systems, there will be more of a
rolling time limit used in prodigy battles. A time
limit may be agreed upon by both and all
combatants prior to a fight. Some fighters are
fast, they may wish a 4 or 5 minute time limits,
others are slower, they may wish a 8 to 10 minute
time limit, some may wish a longer time limit then
that or no time limit at all. The reason time
limits were added to Gorean combat was to keep
spars flowing and moving so that a 5 hour death
spar would be a thing of the past. This rolling
time limit shall hopefully provide benefits for
speedy fighters liking to post fast, or slower
fighters wishing to take it slower. The default
time limit for Prodigy fights that a spontaneous
(IE: Open Combat fight would be expected to
perform under, is
8 minutes.
Time begins when the first
attack is issued, it does not start from the
stances. Breaking time violation will be a time
deduction in sport spars, in
serious
fights, the reaction in a post that has a time
violation, it will be considered as though your
opponent was temporarily stunned, and was unable
to make a real reaction. If you notice their time
violation, and are certain they busted time, in a
serious fight,
you may disregard their reaction and continue on
with using your counter as a free movement or
reposition, but not an attack. If that reaction
that would be nullified by busting time, is in
defense of a lethal or knock out attack, it will
not be considered as doing full damage, but this
should be rare as defenses should be found in the
counter. A time out should never be the only cause
for death. The Judge will look at it as part of
the blow landed. However that still requires the
defense to have been realistic. If the defense
would not have worked, AND they busted time, then
it is acceptable to rule them dead/captured.
When
fighting Multiple Opponents, You will reply to the
first attack, and have 8 minutes to reply from
that first attack. Once you reply, You have 8
minutes from your OWN time stamp to reply to the
2nd attacker.
9:
If an opponent’s point bank reaches five in open
combat or individual duels, the fight shall be
handled accordingly. In the case of a sport
spar/duel, if the bank reaches 5 points, due to 5
errors, the judge may stop the fight and declare
the opponent the winner. If the bank reaches 5
points during the course of open combat, that
fighter is then seen as being out of the Open
Combat, nothing he does from there will be seen as
valid. However, 5 deductions in Open Combat does
not result in being killed or captured, it simply
stops them from further participation. However, if
the 5 previous mistakes/deductions add up to what
would be deadly or disabling moves, the Judge can
rule that person dead or captured from those
mistakes/deductions.
10:
The goal is to provide realism, and a bit of
simplicity that is lacking in some systems. We are
interested in having many battles from Kaiila
back, and in mounted combat, like naval combat,
half a dozen minor actions are always happening at
once, and we hope this will provide a good system
to enjoy mounted combat.
11.
To escape serious combat, You must use your
Counters to block, and your Reactions to try and
flee to an exit. You must do this twice against
your opponent. If you are fighting more then one
opponent, You need only do it once to each of
them. But once finished, immediately leave. Do not
stay there, claiming to be safe, and proceed to
run your mouth. |